

Joining the discord server is recommended for update notifications, support, and giving feedback. If you don't know which one, give this one a shot : and if you want raytracing, it should also work properly with SEUS PTGI6 : Install a shader supporting normal and specular mapping.

However using SEUS PTGI will provide Path-Traced reflections and indirect lighting, and correctly take into account roughness. SEUS renewed heavily relies on Screen Space Reflections for this and don't take correctly roughness surfaces for it, so the reflections may be too shiny and imperfect. Metals and smooth materials now have the correct information to compute reflections. Smoothness information is very important for the credibility of materials too, especially when the sun lights it at grazing angles. Textures have bump mapping information, allowing parallax occlusion mapping and normal mapping. ⚠️ The screenshots provided here were made using SEUS renewed v1.0, the results will differ with other shaders ⚠️ Oh, and also, don't mix it with Realistico. You can do whatever you want with my texture pack, screenshots, videos, modifications for personal use or redistribution, as long as you don't sell it and provide a link to this page or my Patreon. This texture pack is free for everyone to use! However if you wish to support me, you can join my Patreon : Copyright So I decided to make my own, but based on vanilla textures. I didn't want any of those fancy high-resolution texture packs in order to enjoy normal mapping and specular highlights. ⚠️ THIS VERSION IS NOT COMPATIBLE FOR MINECRAFT 1.13 AND ABOVE ⚠️ Description This version (renewed) is made for PBR, but still a WORK IN PROGRESS, so you may encounter some textures with strange behavior. This is an archive, for the most recent version look here : Ī shaders compatible minecraft texture pack, based on vanilla but with normals and proper glossiness information.
